Pfargtl
Cloud Master
I'm your SMS, and I say you find the miracle ball
Posts: 31
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Post by Pfargtl on Nov 7, 2009 20:13:45 GMT
Before you go "Why did you pick this? This game is bad!" let me get this straight: I personally like this game and it should be known that it's my personal opinion. Virtua Fighter Animation is based off the anime and has no links to the main series. You go through 8 acts in the storyline, fighting your opponents in each act: Pai, Jacky, Kage, Wolf, Kage (again), Sarah, Lau, and Dural. As the game progresses it gets harder, but if you continue to use Kage after Act 5 the game becomes a joke. The game is easy, anyway; I could beat it in 10 minutes. Unfortunately the SMS version lacks some things the Game Gear version has: such as the viewing mode. However I don't really have the need to view those again. Overall I enjoyed this game. Even with the features it lacks, it makes up for it in gameplay. Unfortunately, it is a Tec Toy exclusive and is hard to obtain. Happy Gaming! Attachments:
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Post by JellyCrystals on Nov 8, 2009 14:52:57 GMT
Will have to d/l the ROM to play this one. Never heard of it but then again I don't look for the Tec Toy stuff. Further analysis to come!!
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Phil
Sonic the Hedgehog
Posts: 2,195
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Post by Phil on Nov 8, 2009 16:05:58 GMT
What the hell is going on here? Oh come on, we're not last to the final 10 Master System games are we?! Are you now picking games which are so bad they're good?! First Bart Vs The World and now this!
You can't even call this a game, there's nothing to it. Pit Fighter has more playability and moves than this putrid pile of poop. Plus it's so blooming easy, where's the challenge?
It's got a 2 player option (yeah) unlike some other T.T travestys like Fifa but come on...
It looked ok on the Game Gear, as it's only a small screen, but if you wanna play VF on your TV, play Virtua Fighter 2 on the Saturn but not this.
Sorry Pfargtl for going off on one, but I can't think of 1 redeeming feature this game has to warrant playing...
CAN SOMEONE PICK A GOOD GAME WHICH IS SO GOOD...IT'S ER GOOD PLEEEAAASSSEEEE!!!
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Post by ninjabearhug on Nov 8, 2009 20:18:20 GMT
I agree with Phil on this one, absolutely terrible game!!! Not only is it unresponsive, the collision detection is terrible, the amount of moves is crap (half of the moves in the manual don't work!), the sound is crap, but most annoyingly of all - It's INCREDIBLY EASY. I just tried this again to ensure I wasn't missing anything, and I'm not. I completed it in around 7 minutes, didn't take more than two hits in the entire game, didn't need to change characters, I could have finished it with one hand tied behind my back. Seriously, where's the fun in that. I'm a big fan of the Saturn VF games and TBH this is just a total let down to the series, I am never playing it again, I mean, you can't even do a high score run on it .
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Post by grolt on Nov 8, 2009 23:46:29 GMT
Man, I don't understand the hate on this one... I've been wanting to play this game for a long time, but I hate emulation so I've been waiting for a decently priced Tec Toy game (it should be easy, given how many of these there seem to be). I finally just broke down and played a ROM, and I found it to be quite the delight. The Virtua Fighter games on the Saturn were monumental for me and it was a lot of fun to see just how they downgraded it all to fit it on the system. Surprisingly all the characters actually felt like their 32-bit counterparts, albeit much simpler. Pai and Lau have that smooth punch-punch-kick transition, Akira has the more precise jabs and kicks and Jacky still has that wicked lightning kick. Wolf does the great throws and Cage is all stealth. Sure, they have like 5 moves a piece, but each move is actually pretty spot on with the original games. The biggest surprise for me was the actual story mode though - I had no idea. What other fighting games out there this side of Soul Calibur have any actual in-game story? It's a novel concept and it's executed quite well the way they bring all the characters together. I like how as the difficulty increases you are able to pull from your roster of players to defeat the bad guy. So if you lose at a boss, then you can still select one of the remaining players. Of course the game is so incredibly easy you shouldn't have to, but the idea behind it is quite good. I wish other fighters would employ a similar approach rather than just variations on the same old stale fighting scenario (time attack, team battle, etc.). The cinemas aren't Phantasy Star or anything, but they're pretty well done. The bit with Wolf and the stadium lights coming on was great. Yes, the AI sucks and the game is a cakewalk, but you know what, it's 8-bit and I'd prefer ease over the frustration tougher games like Mortal Kombat II can cause. After I beat the game I just played VS mode, exploring each character and seeing how to do combos and such. I'd say the VS mode is actually more difficult than the story mode, and that's probably how it should be. Most fighting games don't even have that extra mode, so the fact that it's overly easy is like complaining about your dessert being too sweet. I had no problems at all with collision detection and actually thought my character was pretty responsive. Again, a hell of a lot better than the clunky MKII. It would have been nicer to zero in closer on the ring, since the whole game is pretty far back, but at least the stages are animated well and correspond to those in the arcade game. I like that they kept the ring outs in the game, too. That's another thing this game has over other 8-bit fighters. Too bad all of the VF characters weren't brought over - I'm particularly fond of Jeffrey, but basically any established fighter ported to the SMS had to deal with such sacrifice, so I'm not letting it bother me. Lau's my favorite fighter, anyway. Thanks, Pfargtl, for finally forcing me to sit down and play this. I'm really glad I did and I again applaud SEGA for taking a different route to fighters by connecting everything via a story mode. Great touch and great fun. I'll definitely be throwing this in for some VS play whenever I just want to let loose! Oh, and for all the haters...I still need a copy, so whaddya say?? ;D
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Aypok
Sonic the Hedgehog
Posts: 2,372
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Post by Aypok on Nov 9, 2009 8:51:57 GMT
Oh, and for all the haters...I still need a copy, so whaddya say?? ;D My copy is still for sale. This game is terrible...
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Post by ninjabearhug on Nov 9, 2009 10:12:01 GMT
Yes, the AI sucks and the game is a cakewalk, but you know what, it's 8-bit and I'd prefer ease over the frustration tougher games like Mortal Kombat II can cause. After I beat the game I just played VS mode, exploring each character and seeing how to do combos and such. I'd say the VS mode is actually more difficult than the story mode, and that's probably how it should be. Most fighting games don't even have that extra mode, so the fact that it's overly easy is like complaining about your dessert being too sweet. Maybe this is my problem with the game. MKII doesn't cause me any real difficulty, but mastering each characters moves and fatality's keeps me playing. As far as 2 player gaming goes MKII is by far the best fighter on the SMS. The Vs mode against AI in fighting games is there for 2 reasons in my opinion: honing your skills before tackling a particularly tough section of a game and high score/endurance runs. This renders the Vs mode totally useless in VF Animation, you can't get high scores and the game is so easy you don't need any skill to play it. I play fighting games with my mates quite often, mainly for newer systems (SFIV being the current favourite amongst my mates), but when they come to my house it's always old skool. If I put this on for them to play they would just laugh, ALL of them would quite happily play MKII all night. My main problem with this game is probably the fact that I don't find any replay value in it. If you could choose any of the characters from the start and play through a different story for each one maybe I'd be a little bit more interested, but even then I'd probably still finish it in an hour. Can't say I'd noticed, the fights were over too quickly .
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Pfargtl
Cloud Master
I'm your SMS, and I say you find the miracle ball
Posts: 31
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Post by Pfargtl on Nov 10, 2009 3:11:02 GMT
Why did I even pick this in the first place.
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Post by grolt on Nov 10, 2009 4:39:54 GMT
Why did I even pick this in the first place. Hey...tough crowd. I liked it quite a bit, though, and am still playing the theme song in the background on my WinAmp, so all is not lost!
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Post by ninjabearhug on Nov 10, 2009 14:42:14 GMT
Why did I even pick this in the first place. Because you like it? My opinion of the game is just that, no offence intended. I find a lot of games that other people like dull, generally the easy ones. I like challenging games, it's one of the main reasons I play retro more then current gen - old games are generally harder. There's always going to be people who like and dislike each game, as long as you like it that's all that matters, it's your pick after all . Everyone likes a few crap games, don't worry about it ;D.
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Post by JellyCrystals on Nov 10, 2009 21:12:12 GMT
I finished this in 12 minutes! WOW!! 2 things that I didn't like; I beat every baddie by crouching and punching. You can defeat someone by throwing them off the edge of the screen. 2 best things; "You can never trust a ninja" The crazy Japanse voice yelling just before the credits.
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Post by ShadowAngel on Nov 10, 2009 22:51:28 GMT
To be honest, i love 1on1 Fighting games, but only on the Neo Geo. If you ever experience Garou, King of Fighters or Fatal Fury you'll never go back to older stuff. While Street Fighter II Special Championship Edition on the Mega Drive is great, everything else sucks and that includes that game.
Virtua Fighter Animation might be the best 1on1 fighter on the Master System, but that just because all other games suck even worse. Like the Mortal Kombat Games. MK2 is a unplayable mess of a game. VF Animation plays at least decent. The collision detection is at least better as some other games (YEAH! I mean you, Running Battle!) and while the AI sucks, at least it is at least a bit better than the SMS Mortal Kombat Games. So, in the end Virtua Fighter Animation is still a bad game.
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Phil
Sonic the Hedgehog
Posts: 2,195
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Post by Phil on Nov 12, 2009 17:52:58 GMT
VF Animation "probably" the best sms beat 'em up, MK 2 a mess of a game?! Am I the only person whose not on Planet Cuckoo?! What about Masters of Combat, or the original Mortal Kombat as the best sms beat 'em ups? Mortal Kombat 2 might be a bit wooden but it plays and looks a million times better than this creme da la poop! I was going to say VF Animation is worse than Street Fighter 2 (SMS) but it probably isn't in fairness. Good on you Pfargtl for being brave and picking a Tec Toy game. It could have been worse...Mahjong for instance....well, some fool's gonna pick it one day cos it's rare and they're showing off... Someone pick Cyber Shinobi next time and then we can all have a party and dress up as Shinobi...I have the outfit ready
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Post by ShadowAngel on Nov 13, 2009 4:04:19 GMT
Mortal Kombat 2 might be a bit wooden but it plays and looks a million times better than this creme da la poop! No, no and no. Virtua Fighter Animation at least does play like a fighting game, the fighters have some moves, the animations aren't that bad and it plays OK. MK 1 and 2 on the other hand are just unplayable. They're slow, the controls suck, there aren't many moves to do and the best 'tactic' is to stay down and triy the uppercut and even that only connects half of the time. And believe me, i hoped that MK2 on the master system would surprise me after the hard time i had buying it (MK1-3 are all totally banned in germany, it's not even allowed to speak about them ;D ) But no, it just sucked.
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Post by ninjabearhug on Nov 13, 2009 9:52:59 GMT
MK II is 50 times better than VF Animation. You don't need any skill at all whatsoever to complete VFA. You mention using the uppercut tactic on MK II and how it doesn't always connect, that's because only inexperienced players use it. You need to learn how to combine moves to be good at MKII. The same kind of tactic can be used in VFA, crouch and punch, what's the point of sitting there though, surely it takes all the fun out of a fighting game?
VFA takes no skill at all, the moves are terrible and as I've already mentioned, quite a lot of them don't work. Also starting combo's etc, in VFA is pretty pointless as half the time they get blocked, and as your opponents stance doesn't change when they block you can never tell whether you're going to connect or not.
VFA reminds me of old 8 bit computer fighters. They were fun at the time, but I expect more from a console game.
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