|
Post by brian on Sept 22, 2014 17:56:24 GMT
If it sounded like I was I dumping on your Password Generator, that certainly ISN'T what I was doing! I just meant to bring to light the oddity that (at least) two completely different Account Numbers/Passwords can provide the same results.
IE I played the game for real. Q.W. - 2743277787 = $9,999,990 I used the Generator Q.W. - 9076500010 = $9,999,990
Those are two VERY different numbers both being translated into the same info by the game.
However I also notice some similarities, maybe they aren't so different... lets compare... 2743277787 9076500010
Digits 1-2 in each Password equal 9. IE (2+7) & (9+0) Digits 3-5 are sequentially one less. IE (4,3,2) & (7,6,5) Digits 6-10 are patterned A,A,A,B,A. IE (77787) & (00010)
And again, not knocking the program, but more questioning the initials QW, I must restate that when I decoded MULTIPLE passwords consisting only of 0's and 1's it would generate high dollar values for the initials QW that DID NOT work on a real cart.
Hence, I wonder if QW somehow screws up the logic either by fluke of the way the logic flows -or- as choice by programmers, as most 'cheats' are put in by programmers to help them during programming/bugtesting/playtesting/whathaveyou.
*EDIT Looking back at digits 3-5 they ALSO equal 9... IE 4+3+2=9 7+6+5=18, 1+8=9
|
|
|
Post by Maxim on Sept 22, 2014 19:46:37 GMT
I didn't think you were dumping. As I said, there are 10 account numbers for every balance/initials combination, the generator just picks one of them.
The patterns are a bit meaningful: if you subtract the second digit from the first password (7) from the remaining 8 digits (and if you get below zero, add 10 to wrap back to the 0-9 range), you get the digits from the second password. That's all that digit does, it randomises the password, and the generator always picks 0.
If you then add to each digit its (zero-based) position in the password, you get the numbers
xx76500010 + xx23456789 ------------- xx99956799
Those 9s make up the account balance, although not in the order you read them. The number 567 divided by 32 is 17, remainder 23. If you say A=0, B=1, then 17=Q and 23=W. Password decoded! The patterns you saw were sometimes a bit related (the sequential 9s come from digits counting down) and sometimes not (the 18 => 1+8 = 9 bit is numerology, not maths).
|
|
|
Post by @DkRetro on Sept 23, 2014 17:16:33 GMT
Great vid, always stayed away from the SMS virsion, be course of the BAD NES virsion. But think i don't want to pass on it NeXT time i see it for a reacent price.
|
|
|
Post by Stan on Oct 6, 2014 15:15:10 GMT
One complaint, you almost seem to suggest at the start that the video games came to the home after the hype from the RGB cartoon and so forth, but in reality the original GB game was released in 1984 along with the movie. You seem to indicate later the issue, but it's very brief, not much of a complaint. Activision also held the rights to the Atari 2600 version, which is the main reason the NES port was so poor, they largely just lifted the original code since it's still 6502, and made minor edits to fit the specs.
|
|
|
Post by ShinobiMan on Oct 15, 2014 21:33:54 GMT
One complaint, you almost seem to suggest at the start that the video games came to the home after the hype from the RGB cartoon and so forth, but in reality the original GB game was released in 1984 along with the movie. You seem to indicate later the issue, but it's very brief, not much of a complaint. Activision also held the rights to the Atari 2600 version, which is the main reason the NES port was so poor, they largely just lifted the original code since it's still 6502, and made minor edits to fit the specs. I thought I was clear about the "Activision Original" from 1984, but perhaps it could have been clearer or not as confusing. Glad you liked it though!
|
|
|
Post by Stan on Oct 16, 2014 15:14:51 GMT
Well, like I said, it's there, but it's not entirely clear until you say it again later. Plus, like I said, they just lifted the code and were lazy about it, it could have been a better game, but wasn't. It wasn't because of the NES specs, however, just the lazy team behind it.
|
|
|
Post by KnightWarrior on Oct 22, 2014 6:55:22 GMT
The NES version is Barf
|
|
|
Post by lambrettadave on Oct 22, 2014 21:05:04 GMT
My first time with ghost busters was on the zx spectrum and I can tell you that the sms version is way better
|
|
|
Post by zap on Dec 16, 2014 4:15:12 GMT
Tried the SMS version once, got bored and turned it off. Terrible game. Try it again, you'll love it. It's a fantastic version.
|
|