|
Post by ShinobiMan on Sept 8, 2014 16:39:15 GMT
Hey guys! Just uploaded a new episode of SEGA Versus. It's definitely Ghostbusters season in my household, so I've affectionately dubbed September "Ghostbusters Month" on SEGA Channel. This VS episode will be followed by a full retrospective on both the SMS and Genesis Ghostbusters games.
It always amazed me how much BETTER the SMS version of the game was. Which did you guys play first?
|
|
|
Post by edwithmj on Sept 8, 2014 17:12:03 GMT
Tried the SMS version once, got bored and turned it off. Terrible game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 8, 2014 19:58:27 GMT
Tried the SMS version once, got bored and turned it off. Terrible game. The MS version is amazing, it´s the typical Ghostbusters principle: Sitting in the car, driving through the city and hunting ghosts with the big highlight at the end by defeating Gozer. I love it. That´s why the PS2 version is great too, it has the same classic principle.
|
|
|
Post by TrekMD on Sept 8, 2014 23:36:25 GMT
I've only played the SMS version, which I liked. It certainly beats the NES version by a longshot. Those NES graphics are pathetic!
|
|
|
Post by Transatlantic Foe on Sept 9, 2014 11:36:39 GMT
Micronics did the NES port, they botched pretty much everything they ever did. It's scarcely better than the old home computer version - I played the hell out of the Spectrum version when I was a kid but never made it past Marshmallow Man.
Where did the staircase and final boss segments originate from?
|
|
|
Post by englishinvader on Sept 9, 2014 22:12:09 GMT
Where did the staircase and final boss segments originate from? I believe they began with the SMS version. The C64 original just has the Marshmallow Man in front of the door and once you get past that you win the game (same deal with most of the other ports). The SMS version has the best game mechanics, but the C64 version is better at recreating the intensity of the film.
|
|
|
Post by ShadowAngel on Sept 10, 2014 1:02:29 GMT
The SMS version has the best game mechanics, but the C64 version is better at recreating the intensity of the film. No, just no. The C64 just like all the other early versions easily lose out with the horrible driving stages that just consist of the Ecto-1 taking up 40% of the Screen with nothing else going on. The Ghost catching is clunky as hell with the diagonal beams (Don't cross the Streams!) and it just ends after the Marshmallow Man, no end fight, nothing. The Master System Version redefined a good idea (combining action sequences with management in an early 80's tycoon style) while adding new stuff (the streets with the ghosts and roadworks, the whole "getting up the stairs") and getting rid of things that are annoying (crossing the streams) And i think that version recreates the intensity of the movie just as good with the Marshmallow Man stomping down Buildings ("Nobody steps on a church in my town!") and the Ghost threat building up and up, forcing you to get the required amount of money and the final battle with Gozer is done as best as it was possible back then. I still rank it third in my Ghostbusters Games list behind New Ghostbusters II (NES) and Ghostbusters - The Video Game which will never be topped.
|
|
|
Post by legend on Sept 13, 2014 11:23:16 GMT
Another great video! I didn't realize how horrible the NES version was (actually I think I forgot...my brain wanted to forget!). And thanks so much for the Slimer toothpaste! I forgot about that! I used to love that when I was younger! Ecto-Coolers for the win, in my bologna lunchables that had THREE Snickers-Mini's in them (yes, back then we got 3 Snickers in our lunchables!). I def want to see more coming from this channel! I know these videos take time to make (I used to make some myself) but they def show all the hard work you put in to them!
|
|
|
Post by sidney on Sept 16, 2014 20:24:47 GMT
The MS version looks decent but I must say Ghostbusters is a game that doesn't do much for me, across all the formats I have played it on it just doesn't seem that good a game.
|
|
|
Post by sidney on Sept 16, 2014 20:25:03 GMT
Sorry double post!
|
|
|
Post by brian on Sept 21, 2014 15:01:14 GMT
Well, I've maxed out the Money in Ghostbusters. The most you can have is $9,999,990.
With Initials 'Q.W.' and account number '2743277787' you will start with $9,999,900. I guess the account number doesn't store the last 2 monetary digits and always counts them as zeros. Which is good I guess, cause I used to HATE when I'd bump into the Keymaster or Zule and end up with some weird amount of money... bad OCD with numbers... I'll even reset the game if I touch them.
Oh, and a weird thing, if you try using the "switch the last two account digits" trick it'll give you LESS money, only $899,900
I'm also considering making an in-depth FAQ for the game now, but really, who's gonna read it? Even growing up no one really liked this game but me.
*Side note* I find it odd that this same thread is garnering MUCH more response on an Atari forum...
|
|
|
Post by ian on Sept 21, 2014 17:13:39 GMT
My first experience with this game was on the Atari. I was quite young and had no idea what to do, so I did't get any further than the first level. I never had it on the SMS but when I played it in my later years I found it to be a pretty good game once you know what you're doing. From what I've seen, the SMS version seems to be the best version, no suprise there Check out Maxim's password generator for account numbers: www.smspower.org/Cheats/Ghostbusters-SMS
|
|
|
Post by brian on Sept 21, 2014 17:40:39 GMT
That's funny, I used the Password Generator to generate a password that would give $9,999,900 to initials Q.W. and it it generated a DIFFERENT password than the one the game itself gave me... but they both work...
I also 'broke' the generator... if you decode the account number 1000000000 it says Initials Q.W. & $9843200. But it doesn't work in the game... however MANY random account numbers that I tried consisting of all 0's and a few 1's scattered around always generated BIG money for the initials Q.W., and only about half of them worked on a real cartridge. In fact one account number (1010110101) generated the initials T.\. Yup a backslash.
Whats up with the QW initials... was that maybe a cheat for programmers that thought no one would have those initials or do they somehow kind of 'break' the password algorithms?
|
|
|
Post by Maxim on Sept 22, 2014 14:38:26 GMT
(Password generator digression)
The second digit is a random number so there are in fact 10 "account numbers" for every balance/initials combination. The generator always uses 0, the game randomises it.
The initials are in the 6-8th digits. I think Q.W. tends to come up if you have a lot of zeroes in there. Account number 0000000000 with initials Q.W. seems pretty easy to remember.
If the password generator says "Wrong checksum" then it won't work in the game. It then tells you what to change the first number to to make it valid.
I didn't add validation for the generated initials, the password encodes them in a way that allows for more values than there are letters in the alphabet. (Technically, it takes a number from 000 to 999 and divides it by 32; the result is the first initial (A=0) and the remainder is the second. So that allows 31 letters for the first initial and (usually) 32 for the second, and as you'd expect letters after 26 are invalid. I don't know if these work in the game.)
The last two digits represent the two most significant digits of the balance, but after some obfuscation is done, so switching their values doesn't directly switch the digits in the balance - it might result in more or less. And since $9999900 is the most it can store, switching can only give you less.
|
|
|
Post by jessie on Sept 22, 2014 15:48:32 GMT
Great video! I liked the SMS game when it came out. Have not played it in awhile!
|
|