Post by Centrale on Nov 8, 2013 16:56:51 GMT
I've been on the lookout for a good CRT TV for quite a while now. Finally I found a really nice 27" Trinitron for ten bucks, got it home and cleaned it and set it up. Turned to my Sega 3-D glasses box, and intoned in a gravelly voice, "It's time." Okay, I didn't actually speak to the box. But who could blame me if I had? The Sega 3-D glasses are awesome.
It's been, I guess, about 25 years since I've worn those glasses. Previously I had borrowed a friend's glasses back in the day and played Maze Hunter 3-D... I never had my own pair back in the day. I got my own pair about seven or eight months ago, but was waiting patiently to get a TV and use them because I knew we were moving soon. Now, we're settled and the time was finally right. I've got most of the 3-D games - I'm missing only Out Run 3-D, Poseidon Wars 3-D, and Line of Fire. So, of the ones I have, which one to begin with?
I chose Space Harrier 3-D because I love all Space Harrier games, even the choppy Master System original. Honestly I think it gets unfairly criticized, because after a few moments of play, you can adjust and 'see through' the choppiness and realize that everything is moving properly in a well-realized 2D representation of 3D space. I've always been impressed that, in addition to enemies and objects moving toward you, they will also shift in parallax from side to side as you move to the left and right.
But anyway, on to Space Harrier 3-D, which I hadn't ever played before. My initial impression... I dig it. Although none of the Space Harrier sequels have quite as inspired a cast of characters as the original, I actually really enjoyed what I saw in the early stages of this... especially suprising and weird were what appear to be columns of fire that both emerge from the ground and descend from the sky in the second stage. Weaving through indestructible obstacles is a lot of fun and the 3D effect is quite helpful in gauging how much time you have to make a move to avoid a collision. I haven't gotten far with the game yet, but I'm definitely looking forward to continuing all the way through it.
The illusion of depth is really impressive. Some of the backgrounds appeared to me to be about a foot beyond the wall behind my TV. Having not used the glasses since I was a kid, I was concerned that they might cause a headache or be otherwise uncomfortable. Well, they are snug but I didn't experience any headaches or queasiness. The lenses are shaded, even when 'open,' and the flickering of the lenses further reduces brightness, but in a way I feel like this helped with immersion. The flickering is certainly noticeable, but not distracting. There is something undeniably cool about them, and I think at this point they embody an 80s retrofuturism that is thoroughly enjoyable... and commendable since, for consumer 3D technology, they weren't really surpassed until this past decade.
I've heard a couple of people claim to be behind the creation of the Sega 3-D glasses... among them, Mark Cerny, whose most recent project is the PS4. It's certainly possible, since he already had a background in 3D at Atari. But Sega also had shutter-glasses tech in place in '82 with Buck Rogers: Planet of Zoom and SubRoc 3-D. I'm looking forward to trying out Cerny's Missile Defense 3-D soon, too.
It's been, I guess, about 25 years since I've worn those glasses. Previously I had borrowed a friend's glasses back in the day and played Maze Hunter 3-D... I never had my own pair back in the day. I got my own pair about seven or eight months ago, but was waiting patiently to get a TV and use them because I knew we were moving soon. Now, we're settled and the time was finally right. I've got most of the 3-D games - I'm missing only Out Run 3-D, Poseidon Wars 3-D, and Line of Fire. So, of the ones I have, which one to begin with?
I chose Space Harrier 3-D because I love all Space Harrier games, even the choppy Master System original. Honestly I think it gets unfairly criticized, because after a few moments of play, you can adjust and 'see through' the choppiness and realize that everything is moving properly in a well-realized 2D representation of 3D space. I've always been impressed that, in addition to enemies and objects moving toward you, they will also shift in parallax from side to side as you move to the left and right.
But anyway, on to Space Harrier 3-D, which I hadn't ever played before. My initial impression... I dig it. Although none of the Space Harrier sequels have quite as inspired a cast of characters as the original, I actually really enjoyed what I saw in the early stages of this... especially suprising and weird were what appear to be columns of fire that both emerge from the ground and descend from the sky in the second stage. Weaving through indestructible obstacles is a lot of fun and the 3D effect is quite helpful in gauging how much time you have to make a move to avoid a collision. I haven't gotten far with the game yet, but I'm definitely looking forward to continuing all the way through it.
The illusion of depth is really impressive. Some of the backgrounds appeared to me to be about a foot beyond the wall behind my TV. Having not used the glasses since I was a kid, I was concerned that they might cause a headache or be otherwise uncomfortable. Well, they are snug but I didn't experience any headaches or queasiness. The lenses are shaded, even when 'open,' and the flickering of the lenses further reduces brightness, but in a way I feel like this helped with immersion. The flickering is certainly noticeable, but not distracting. There is something undeniably cool about them, and I think at this point they embody an 80s retrofuturism that is thoroughly enjoyable... and commendable since, for consumer 3D technology, they weren't really surpassed until this past decade.
I've heard a couple of people claim to be behind the creation of the Sega 3-D glasses... among them, Mark Cerny, whose most recent project is the PS4. It's certainly possible, since he already had a background in 3D at Atari. But Sega also had shutter-glasses tech in place in '82 with Buck Rogers: Planet of Zoom and SubRoc 3-D. I'm looking forward to trying out Cerny's Missile Defense 3-D soon, too.