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Post by psychofox on Sept 12, 2006 8:13:53 GMT
The rarity list is a great idea, it is a great resource for people who don't know the market very well and its important to remember that it is only a guide.
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Post by Gokhan on Sept 12, 2006 10:22:59 GMT
Exactly, you can't hidethat sort of information anyway, it's bound to surface somewhere, and a lot of work was put into compiling that list so it should be seen by all Although there's no Aus listing...
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Post by rupert on Sept 12, 2006 10:37:32 GMT
the tectoy section is abit sparce too. How can we go about updating this?
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Post by onyx on Sept 12, 2006 10:39:58 GMT
Exactly, you can't hidethat sort of information anyway, it's bound to surface somewhere, and a lot of work was put into compiling that list so it should be seen by all Although there's no Aus listing... Maybe that Aus rarity list should be your next mission
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Post by Gokhan on Sept 12, 2006 10:43:37 GMT
Haha I'd be the last person to put a list like that together, "Oooh let's see now, I don't have a copy of Lost Stars, so it must be uber rare, let's give it an 8".
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Post by anagrama on Sept 12, 2006 12:22:45 GMT
For any of the areas not covered, the best way to research it would be to log everything (or as much is possible anyway) from eBay/Mercado Libre etc over a period of at least 6 months, preferably longer. Sim and I logged something like 30,000 games over 6 months from the various European eBay sites when we were researching the PAL list, and even then it still needed quite a bit of tweaking to get the list that's online here. If anyone wants to make a start then feel free, but there's no way I've got that much time available these days (I'd be happy to offer help & advice to anyone doing it though)...
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Post by transbot on Sept 12, 2006 13:23:25 GMT
After all that painstaking ebay auction logging, removing the list would be a bit arl. You could just state more clearly that it's a rough guide, an experiment by forum regulars a year or so ago, not the definitive rarity/price guide everyone wants it to be for convenience's sake. In fact, instead of a guesstimated price guide, how about adding a sensible price cap to the 'rare' games, if you're so concerned about it's market influence? Something like: 'this one is difficult to find, but £250+ is a ridiculously inflated asking price. Paying that will only help artificially drive up the cost of sms collecting in general.' Anyone who'll listen will view the list's ratings in a slightly different context than 'sega8bit.com says it's a 9, I had better lump two months' wages on it.'
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krooper13
Sonic the Hedgehog
Had it all and sold it, stupid economics.
Posts: 3,058
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Post by krooper13 on Sept 12, 2006 15:09:36 GMT
Okday dudes, I can see I was wrong, cheers for explaning.
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Kiff
Wonderboy
Posts: 823
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Post by Kiff on Sept 12, 2006 15:49:45 GMT
Just out of curiosity Sinistrial, How did the actual list become? Did you do what Anagrama suggested? Logging the EBay sales?
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Post by Sinistral on Sept 12, 2006 16:28:03 GMT
Sorry for my late reply. Just got home.
Kiff, I personally didn't compile the figures. anagrama and Sim did this over a six months period. All I did was provide the database to hold them and create a page to output them. it's all very much anagrama and Sim's baby.
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Post by Stan on Sept 13, 2006 2:56:23 GMT
I did the NTSC market.
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Kiff
Wonderboy
Posts: 823
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Post by Kiff on Sept 13, 2006 6:42:58 GMT
And did you do it on the amount of time that a specific game appeared over that certain length of time?
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Post by anagrama on Sept 13, 2006 11:47:15 GMT
As I said above, we logged over 30,000 games that appeared over a 6-month period, then ranked them all by number of copies seen, then drew some arbitary borderlines between each rarity level. A little bit of tweaking was done afterwards, mainly in relation to some games that appear in certain areas a lot more often than others.
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Post by rupert on Sept 13, 2006 17:38:40 GMT
when I started collecting I did somthing simler but with prices. I had the rarity list printed out and I'd note down the price each one (inc instructions) went for on ebay. I did this for a few months, but once I had a game with 6 prices next to it I wouldnt record any more for that game. This gave me a kind of avarage price for each one. it didnt really tally with the rarity level apart from the obvious high rollers.
Ive stopped bothering with it now because I feel I know the market inside out. It might be helpfull if a (very rough) price guide was added to the rarity list for new collectors. i.e. wonderboy £4 - £6, The Ninja £1, Sonic Spinball £10 - £20, Just to give people an idea of how much they should be paying (as this question is asked alot)
I know this post will get ripped to bits with a hundred reasons that its a crap idea, lol ;D
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Post by playgeneration on Sept 13, 2006 17:43:37 GMT
Well yes i am going to disagree with having prices on the list. Seller will use those them as a starting price, so if the list says sonic spinball £10-£20, a seller will just list it starting at £20. While of course not every ebay seller will look at the list, you want as many bargains on ebay as possible. The best thing for new collectors to do, is not rush into buying any particular game on ebay for more than a few quid, every game will come up again eventually, and the more you look on ebay the more you learn what the games are worth.
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