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Post by Melanogaster on Dec 17, 2006 1:55:36 GMT
00C1871F Infinite energy
00C0060X Infinte magic potions (replace the X on the code for a number from 1 to 8 to start [and keep] with 1 to 8 magic potions. Note that putting a high number [e.g. 8] on the code and choosing a magic that uses less magic potions [e.g. Thunder] won't make a difference -- it'll act as if it was the highest number of magic potions allowed for that magic [e.g. 8 for Thunder = 4 on the game])
00C00503 Infinite lives (starts with a strange "5", but then keeps showing 2 after dying for the first time)
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Post by ian on May 17, 2007 20:00:50 GMT
Level Select 00C0 03xx (01=level 1, 02=level 2, etc.)
Easy Game 00C1 A700 00C1 C700 00C1 E700
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Post by Stan on May 17, 2007 23:57:34 GMT
Why the different codes for easy game?
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Post by Melanogaster on May 18, 2007 0:22:03 GMT
Those offsets are responsible for the "state" of the different kinds of enemies -- i.e. the amount of hits taken by them. The codes set the enemies to take only one hit to die.
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Post by ian on Jul 12, 2011 13:03:05 GMT
Invincibility 00C1 8901 (turn off to collect items)
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