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Post by KnightWarrior on Feb 5, 2012 4:36:53 GMT
Like a sized down Genesis version...
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Post by venommacbeth on Feb 5, 2012 5:12:54 GMT
Are...are you saying it exists? Or it should? I don't understand...
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Post by KnightWarrior on Feb 5, 2012 5:35:32 GMT
Can it be done
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zavias
Wonderboy
I am error
Posts: 815
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Post by zavias on Feb 5, 2012 6:08:12 GMT
Can what be done? And M.U.S.H.A. is awesome
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Post by Transatlantic Foe on Feb 5, 2012 16:02:06 GMT
Power Strike II takes a few cues from MUSHA and Super Aleste. With that and the original, no doubt the SMS could handle a scaled down port of MUSHA - but good luck coding that from the ground up!
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Post by venommacbeth on Feb 5, 2012 19:49:48 GMT
Power Strike II takes a few cues from MUSHA and Super Aleste. With that and the original, no doubt the SMS could handle a scaled down port of MUSHA - but good luck coding that from the ground up! I feel like it would be easier to just sprite-hack Power Strike. They're all made by the same people, anyway (Compile, right?). Of course, I wouldn't know for sure, having never played Power Strike II.
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Post by Transatlantic Foe on Feb 6, 2012 19:30:15 GMT
A Power Strike II hack would be closer, but although Compile share elements between games it'd still end up being quite a different game to MUSHA. A ground-up port would certainly be possible, given what was achieved with Power Strike II and a lot of late SMS games.
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Post by robocod on Feb 7, 2012 19:29:15 GMT
An interesting idea but M.U.S.H.A is real fast and has so much going on during play i feel any 8 bit attempt would look pathetic in comparison
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Post by venommacbeth on Feb 7, 2012 20:01:18 GMT
An interesting idea but M.U.S.H.A is real fast and has so much going on during play i feel any 8 bit attempt would look pathetic in comparison I dunno, I've seen some pretty impressive, fast-paced shooters on 8-bit systems. It would be hard as hell to program, sure, but not impossible.
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