drrotule
Wonderboy
sex, drugs and master system
Posts: 843
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Post by drrotule on Jul 26, 2010 18:56:49 GMT
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Post by barney on Jul 26, 2010 19:46:14 GMT
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drrotule
Wonderboy
sex, drugs and master system
Posts: 843
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Post by drrotule on Jul 26, 2010 20:04:09 GMT
thank you barney
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Post by grolt on Aug 10, 2010 8:18:21 GMT
Too bad that never made it out...I always loved the 8-bit ports of R-Rated action movies. Had some edge to them that most other 8-bit games didn't have, like with Predator 2, T2: The Arcade Game, Alien 3, etc. Truthfully I would have rather have seen a game based on the first movie...sort of like what the NES got. The isolated premise lends much better to a game, if you ask me, although the NES version didn't turn out so good as the Angry Video Game Nerd reminds us...
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Post by Bock on Aug 11, 2010 10:43:32 GMT
Have you seen that SMS Power recently released the soundtrack of The A-Team and Lethal Weapon 3 for Master System? (both unreleased and probably not or half developped, but somehow meant to be games)
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Post by ian on Jul 11, 2018 16:57:21 GMT
Apologies for resurecting a really old thread, but I just noticed the other day that in the instruction manual for The Flintstones, it advertises Die Hard 2. Just wondered if anyone had ever noticed that before?
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Post by gallos_11 on Jul 11, 2018 17:46:57 GMT
Amazing find! I think nobody has realised it before. The game should be almost finished to be advertised there. I'm crossing my fingers for a prototype to be found.
By the way, I just checked the Tec-Toy version manual and there's nothing.
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Post by flatapex on Jul 11, 2018 21:44:27 GMT
sort of similar question: Some of the rumoured ms games never materialised, but gg versions did.....if a gg version was made and a decision was made to release on ms, would it be a lot of work to make a compatible version?
I know that a lot can be adapted now, but we are nearly 30 years in the future and have no time pressures to adhere to
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Post by Maxim on Jul 12, 2018 5:26:56 GMT
Many of those games were developed for multiple platforms at once - even though you really ought to redesign the layouts to account for the different screen sizes. It's not unusual to have the Game Gear, Master System and Game Boy versions all based on the same code. This is much easier to do from the start than to port things later, and much easier to do if you have the source code than to hack later.
Which is exactly what people do these days - hack GG games for Master System. They nearly all have horrible garbage everywhere where the GG screen would cut off, and sprites that only pop in at that point too. This is because hacking the game engine to cover the whole screen properly is extremely difficult. Modern technology doesn't make this much easier than it would have been in the 80s.
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Post by Retrobob on Jul 12, 2018 7:45:46 GMT
Interesting insight Maxim.
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Post by ian on Jul 12, 2018 7:54:43 GMT
Out if interest Maxim, do you know how TecToy did their GG ports? (Ariel, Bonkers, etc.) I’m guessing they managed to get the source code?
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Post by Maxim on Jul 12, 2018 13:47:44 GMT
I think there are some Brazilian magazine articles showing them using proper development tools and the nature of the changes in some of the hacks suggest they had the source and build system available. The end result often ended up looking a bit half assed, though.
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