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Post by KnightWarrior on May 7, 2010 5:21:51 GMT
oops you already have Back to the Furtur III
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Post by wayeK on Nov 24, 2011 20:25:32 GMT
Do Domark games have compatibility issue on NTSC systems(Super Space Invaders for instance)? Thanks guys. sorry to bump this I can confirm Super Space Invaders having a freezing problem on one of the cattle mutilation round.... even bought another cart . same thing
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Post by Tears of Opa-Opa on Nov 24, 2011 22:05:04 GMT
Might be a bit off topic but I remember when buying the Genesis Power Base Converter it actually lists in one of the booklets at least 2 games that won't work correct on it.
Pretty sure one was Alien Syndrome, can't remember the others off hand.
EDIT: from wiki "The only Master System game which does not work with this device is F-16 Fighting Falcon. It was originally thought that the game card had more pins than the adapter could interface with, but it is actually the compatibility mode of the Mega Drive/Genesis that is responsible for the game not working, not the Power Base Converter itself.
Some Master System games (such as Shanghai and Alien Syndrome) are incompatible with the Mega Drive control pad, so a Master System control pad must be used instead.[citation needed] As it has the same connection port, the Master System pad can be plugged directly into the Mega Drive controller ports without any kind of adapter."
Maybe it's just the MD/Genesis controller they don't work with but as I remember it Alien Syndrome and Shanghai were games that I owned back then and I thought I remembered if I wanted to play them I had to use the real SMS. I could be wrong though, kinda hard to remember.
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Post by meu2 on Nov 24, 2011 22:31:13 GMT
F-16 Fighting Falcon does actually "work" on the Power Base converter, but it uses the SG-1000 display mode for everything except the intro screen so you won't see anything past that.
There are several games that you need to use a Master System pad with besides the two already listed. Wonder Boy in Monster Land is one big one that springs to mind.
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Post by Tears of Opa-Opa on Nov 24, 2011 23:13:05 GMT
F-16 Fighting Falcon does actually "work" on the Power Base converter, but it uses the SG-1000 display mode for everything except the intro screen so you won't see anything past that. There are several games that you need to use a Master System pad with besides the two already listed. Wonder Boy in Monster Land is one big one that springs to mind. So it's just the pad then? Maybe I was thinking of F-16 needing a real SMS to play and confused it with the other games as well.
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Post by meu2 on Nov 25, 2011 6:26:24 GMT
F-16 Fighting Falcon does actually "work" on the Power Base converter, but it uses the SG-1000 display mode for everything except the intro screen so you won't see anything past that. There are several games that you need to use a Master System pad with besides the two already listed. Wonder Boy in Monster Land is one azbig one that springs to mind. So it's just the pad then? Maybe I was thinking of F-16 needing a real SMS to play and confused it with the other games as well. No, F-16 won't display on any Mega Drive as it uses an unsupported SG-1000 display mode. Technically you could play it with a mega drive controller, but you would have to do so by ear!
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Post by Batman666 on Nov 26, 2011 21:33:57 GMT
Penguin Land and Tennis Ace are two others that won't work with the MD controller.
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zavias
Wonderboy
I am error
Posts: 815
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Post by zavias on Nov 26, 2011 23:21:32 GMT
carmen sandiego doesn't work with a megadrive/genesis controller either
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Post by parodiusduh on Nov 27, 2011 1:10:11 GMT
glad I came across this topic. I recently purchased some of these games that wont play on a US NTSC system, oh well...they were cheap!
is there any way to modify a model 1 to get these games working correctly?
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Post by brian on Sept 4, 2014 22:49:58 GMT
I've always been a bit confused yet curious about the region thing regarding the Sega Master System.
It's always been my understanding that all games and systems are region free*, and will run at whatever speed that system/tv setup is running at. IE, there is no internal difference between an SMS sold by Tonka in the USA or sold by Sega of Japan in Europe. IE, you could buy a Tonka branded SMS with Hang-On/Safari Hunt packed in, fly to Europe, open and hook it up (let's assume you have converters for AC/TV hookup) and you'd be playing Hang-On at 50Hz. Fly back home after XMas vacation, hook your SMS up to your NTSC TV and now you'll be playing Hang-On at 60Hz (and wondering why it was so slow before, no doubt!) Why poor Europe got hosed with slow gameplay is a funny oversight by Sega considering that's the only place the SMS really flourished!
If that's wrong please correct me. That was wrong!
*heh, region free, about that...
obviously Master System II's have no card slot, and Master Systems in general have a different cart slot to Mark IIIs. As for 50Hz vs 60Hz... I assumed all games would be programmed with 60Hz in mind, since they were coming from Japan. Not so. Apparently as Europe became basically the only market for Master System games, the games were being programmed with 50Hz in mind. I thought this made sense for game companies based in Europe using PAL systems to create the games. Furthermore Brazil is a PAL territory right? so it would make sense for TecToy releases to be optimized for 50Hz.
After reading this thread I've learned a little more. Sure European companies were programming with PAL in mind, but even games published by Sega as early as 1991 that could have been released in North America alongside 'The Final Four', games like Operation Wolf, Shadow Dancer & Chase HQ seem to have issues running at 60Hz. I find that strange. And apparently SMSII's don't have this problem? So if games programmed with 50Hz in mind run fine on an SMSII hooked up to a TV running 60Hz, does it run it glitch free at 60Hz or just slow down to 50Hz? or did I read something wrong?
Long story short there seems to be no 'Versions' of games... a game is programmed 1 of 3-4 ways; 1. With NTSC in mind, but plays fine/slower in PAL 2. With PAL in mind, but plays fine/faster in NTSC 3. PAL Only 4. NTSC Only (?) (are there any NTSC only games?)
In addition, whether a game runs at 50Hz, 60Hz or both, was it ever a choice by the programmers I wonder? Maybe they took advantage of some CPU cycles or something while the game was running slower allowing them to do things that just won't work running at NTSC refresh rates? Maybe it just turned out to be a 'bug' that running at 60Hz glitches the game, a bug they overlooked or didn't care about because it was being marketed in Europe anyway.
All in All, I prefer NTSC, probably cause it's what I grew up with, I love NinjaBearHug's videos, but everything sounds sooooo slooooow! And poor Sonic The Hedgehog barely keeps up with it's 16-bit brother for speed, I can't imagine playing it at 50Hz!!!
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Post by Maxim on Sept 5, 2014 7:30:58 GMT
PAL and NTSC systems are physically different, the master clock is not the same and the frame rate clock is determined in hardware. Plenty of Europe only games are designed for 60Hz, even some UK developers used NTSC devkits, although most testing would have been on 50Hz systems. SMS 1 vs 2 doesn't make any difference.
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Post by Retrobob on Sept 5, 2014 10:47:20 GMT
Is there a list of games that are 'designed' to work at the intended game speed at 50Hz, otherwise I may be playing games too fast!
Are there any games that compensated for the resolution difference either? I know this is the case with Daytona USA Championship Edition on the Saturn for example, and some Mega Drive games too.
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