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Post by tap on Jul 31, 2015 2:54:36 GMT
Everywhere I read about them says that Sega stopped releasing games on cards because they were unpopular. Why didn't people like them?
I actually think they're pretty cool, so I always to get a game's card release over the cart whenever I can.
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Post by Maxim on Jul 31, 2015 7:31:27 GMT
The format limited them to 32KB. Mega Cartridges were a big deal in Sega's marketing, and the game size wars couldn't easily play out on cards.
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lorf
Alis
Enduro Racer is the best game ever made for the SMS.
Posts: 384
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Post by lorf on Jul 31, 2015 21:16:57 GMT
Wasn't the price of RAM dropping at the time as well, making stuff like carts cheaper?
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Post by flatapex on Jul 31, 2015 21:35:36 GMT
It didn't help I suppose that cards were old technology carried over from the sg-1000.
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Post by Maxim on Aug 1, 2015 7:18:43 GMT
ROM prices were still pretty high, Phantasy Star cost extra due to its size (although the extra size also implies extra development work). The card interface could have been SG-1000 compatible and also expose an extra address line for SMS mode to make it the same as a cart in terms of capacity, or they could have paged inside the 32KB they had. The bigger question is, why have two slots at all in the export SMS 1?
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Post by bkk on Aug 1, 2015 11:00:37 GMT
They originally had plans for a 128KB card, so they probably still thought it would be a viable format whilst the Export SMS was in development. The first 12 games were all card games, and the first cartridge game (Fantasy Zone) didn't actually get released until after the export SMS was first shown at the 1986 Summer CES. The Export SMS was also developed extremely quickly; The first 256KB game (Space Harrier) released at the end of 1986, and the last 32KB game (Woody Pop)* released in March 1987. It probably wasn't as practical to increase the size of cards as fast as cartridges. Still, they continued to market them for some time, with the last overseas release being the US version of Spy. Vs. Spy in October 1988, with the European announcement of them being phased out and being replaced by cartridges coming in the first issue of S - The Sega Mag (October 1989). The SMS II was shown at the 1990 Summer CES, so the phasing out of the cards was probably planned in advance of that. *Edit: Actually the last 32KB game was probably the European card release of Bank Panic, reviewed in the December 1987 issue of "Power Play", and with "Now there are no limits®" on the cover which dates it to the second half of 1987. I forgot that never got released in Japan or the US.
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Post by jessie on Aug 3, 2015 1:54:08 GMT
Great info bkk!
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