db
Alis
Posts: 264
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Post by db on Jun 17, 2015 9:42:05 GMT
Well, if they do a Linux they should do an OSX version too. This way I won't have to invest in new hardware
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Post by Centrale on Jun 17, 2015 12:32:10 GMT
Can't any OS run any other OS in a virtual machine these days?
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Post by englishinvader on Jun 17, 2015 13:47:09 GMT
Can't any OS run any other OS in a virtual machine these days? I don't think emulation of Windows 7/8/10 + a current gen AAA title would work very well. I've never used VirtualBox but I wouldn't trust it with anything after about 2005.
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Post by ShadowAngel on Jun 18, 2015 1:25:04 GMT
Can't any OS run any other OS in a virtual machine these days? Would be nice if that's possible but no. At least for gaming it just doesn't really work. If you take VirtualBox as an examle: On a modern PC you can install it with Windows 98 or XP and then use games up until around 2003. The VirtualBox has really bad graphic capabilities and using 2 OS at the same time, one being emulated eats up a lot of hardware resources (Ram and CPU mostly) As for Linux and MacOS: Since the game will be on Unreal Engine 4 porting it shouldn't really be a problem at all, the Engine natively support both. As for the System Requirements: It's a very new engine. So far i think there are only a handful of games released on it like Daylight and Ether One which have surprisingly low system requirements (though Daylight is so horribly unoptimized it runs like crap), generally the Unreal Engine Versions are highly optimized and run on older PC's very well. So i don't think it will be like GTA V in terms of system requirements. For example the upcoming Alone in the Dark: Illumination has recommended Requirements of an Intel Core 2 Quad Q8300 2,5 GHz or AMD Phenom X4 805, a Geforce GTX 580 or Radeon HD6970 and 8 GB Ram. It even runs on 32 Bit Windows 7. Of course it depends on how well it will be optimized, which could be problematic since i guess it will be originally produced for the Playstation 4 and then ported over.
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Post by flatapex on Jun 18, 2015 21:22:55 GMT
I've used Virtualbox and it works best when the system being emulated is a lot lower requirements than the base system
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Post by ShadowAngel on Jun 18, 2015 22:18:37 GMT
I've used Virtualbox and it works best when the system being emulated is a lot lower requirements than the base system The best example is actually Dosbox and old Dos games where you think "they ran on ancient hardare, so what" but my previous, previous pc which was an AMD Dual Core with 2x 2,20 GHz was unable to run Fatal RAcing in SVGA, the game was notorius for it's high system requrements, SVGA was only possible on at least a 166 Mhz Pentium but the fact that a Dual Core with so much more GHz and so much more Ram (it had a dual mode of 4mb and 8mb ram, which led to reduced audio and graphic effects automatically) wasn't enough speaks a lot about emulation. Anohter example was the BSNES emulator, which changed it's name to Higan, the SNES was an 8bit console with an 8bit CPU running at 3.58 Mhz with 128 kb ram but BSNES trying to absolutely accurately emulate the console needed a quad core CPU and 4 GB Ram wizh a 512 MB graphics card to run. Emulation is a tricky field. You can have emulators that simply run games on regular computers, they're not as accurate as you want them to be (SNES9x, Meka, Nestopia are good examples) while accurate emulates eat up a ton of hardware. Same on the PC, you can have a Virtual PC that emulates something halfway decent or have an accurate version but that would take a PC that hasn't been made yet which is why most PC Virtual machines stick to emulating Dos stuff or 90's Windows games
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db
Alis
Posts: 264
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Post by db on Jun 19, 2015 0:38:30 GMT
Mmmm...yes, the paradox of emulation: that it usually takes a bigger than current spec machine to run a machine within a machine properly. Thanks for laying it out in detail, SA! I've often thought. "Surely, someone will come up with a clever algorithm to address this problem." Of course, now that I've put it out there you know it WILL happen soon Speaking of DOS, I recently got an app called idos going on my ipad and that inspired me to look back on my favorite games of that era. I'm almost done a DOS top 10 list and will upload it soon. I hope to hear from everyone about their particular DOS favs!
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Post by soera on Jul 3, 2015 18:26:39 GMT
To all the holdouts (such as myself)
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Post by tap on Jul 4, 2015 4:41:23 GMT
I guess it's cool that they're making this, but it will never live up to people's expectations for it.
I used to own 1 and 2, just based on how much hype and love they got from people, but neither one ever did anything for me so I got rid of them.
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Post by Centrale on Jul 4, 2015 14:38:05 GMT
Sure, sure, wet blanket. While there may be a few people who let their expectations get out of all reasonable bounds, I'm confident that Yu Suzuki & colleagues will make the best possible game within their means.
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Post by ShadowAngel on Jul 4, 2015 18:29:24 GMT
Sure, sure, wet blanket. While there may be a few people who let their expectations get out of all reasonable bounds, I'm confident that Yu Suzuki & colleagues will make the best possible game within their means. Let's hope so. I don't expect a game that blows me away (because frankly there hasn't been a game in quite a long time where i went "awesom, what an experience!" (i guess the last one was Saints Row 4) but i'm just happy that after all this time the third game is finally coming out. I'm pretty sure it will get thrased by the so called "professional" gaming media, unless it gets a total modern makeover catering more to the 2015 generation than to the Shenmue Fans of back in the day but i don't hope so (i just recently got disappointed with Hitman: Absolution, being a sequel to a gaming series i loved, i'm still shocked how simplistic, dumbed down and "not Hitman" it is. On a sidenote: The Shenmue Kickstarter is a real failure. People discussing mostly the stretch goals being absurd and question why they would need 11 Million Dollars when they got Sony behind. The stretch goals are either highly questionable (100.000$ for German subtitles? A further 100.000 for spanish? 100.000 more for french?) but also don't really sound convincing "Baisha Village Expanded Mini Games x5" what does that even mean? That without reaching that goal, Baisah Village only has 1 Mini Game and with it it has 6? And what Mini Games even? "Battle System Expanded AI Battling" does that mean that without reaching the stretch goal there won't be any AI or does it mean that they plan to give you some AI companions who help you but without the stretch goal they just stand around doing nothing?
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db
Alis
Posts: 264
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Post by db on Jul 5, 2015 18:08:09 GMT
Sure, sure, wet blanket. While there may be a few people who let their expectations get out of all reasonable bounds, I'm confident that Yu Suzuki & colleagues will make the best possible game within their means. Let's hope so. I don't expect a game that blows me away (because frankly there hasn't been a game in quite a long time where i went "awesom, what an experience!" (i guess the last one was Saints Row 4) but i'm just happy that after all this time the third game is finally coming out. I'm pretty sure it will get thrased by the so called "professional" gaming media, unless it gets a total modern makeover catering more to the 2015 generation than to the Shenmue Fans of back in the day but i don't hope so (i just recently got disappointed with Hitman: Absolution, being a sequel to a gaming series i loved, i'm still shocked how simplistic, dumbed down and "not Hitman" it is. On a sidenote: The Shenmue Kickstarter is a real failure. People discussing mostly the stretch goals being absurd and question why they would need 11 Million Dollars when they got Sony behind. The stretch goals are either highly questionable (100.000$ for German subtitles? A further 100.000 for spanish? 100.000 more for french?) but also don't really sound convincing "Baisha Village Expanded Mini Games x5" what does that even mean? That without reaching that goal, Baisah Village only has 1 Mini Game and with it it has 6? And what Mini Games even? "Battle System Expanded AI Battling" does that mean that without reaching the stretch goal there won't be any AI or does it mean that they plan to give you some AI companions who help you but without the stretch goal they just stand around doing nothing? Well, first let me say that my hopes for this game are higher than yours, SA. I guess it's a risky venture because the build up has been such a long time coming and the expectations have, of course, grown with it. However, I'm pretty confident Suzuki wouldn't be doing it if he didn't think it could be well done. He has a proven track record that I can confidently get behind. I don't think the Kickstarter campaign can be considered a failure. They've raised twice as much as they requested and now there's a physical copy release for PS4. I haven't heard anything else in regard to your other points about the stretch goals so I can't speak to them. However, my understanding is that Sony is only onboard for the marketing cost, not the development. Beyond an enhanced or extended game I would like to see expansion to more formats, the first being at least a digital release for OSX Speaking of Shenmue, check this out. It's a little pricey but tres cool!: www.insertcoinclothing.com/jackets/hazuki.html
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Post by Centrale on Jul 5, 2015 19:13:06 GMT
On a sidenote: The Shenmue Kickstarter is a real failure. Yeah, well... it's only one of the most successful Kickstarters of all time, setting multiple world records. But compared to the fevered imaginings of every hypothetical Kickstarter organizer, Monday Morning quarterback, backseat driver, etc., I agree, the Kickstarter is a total loss! Yu Suzuki mentioned the stretch goals are vague because he's avoiding spoilers, and in some cases they represent new gameplay systems. Some other Kickstarters may go into more detail about that sort of thing, but it's not really a requirement. Kickstarter is a system for donations, not for crowdsourcing game development. At least it sounds like Yu Suzuki is interested in getting feedback from backers during the development process. As for my expectations, I think they're reasonable, and in line with what's possible for an indie team. They're not going to be competing with Naughty Dog for graphical realism, or with Rockstar or Bethesda for a gigantic scale of open world. They're going to be focusing on depth of experience, which to me has been what has made Shenmue special over the years. Of course it broke a lot of technical ground for a 3D adventure game, but in many ways those groundbreaking aspects have become commonplace. What has kept it on my mind and in my heart is the meaningfulness of the story, the wisdom other characters impart, the overall patient and quiet pace. Considering they've got so many key players back together to develop it, I think that intangible spirit of Shenmue is in good hands.
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Post by ShadowAngel on Jul 5, 2015 21:22:04 GMT
Yeah, well... it's only one of the most successful Kickstarters of all time, setting multiple world records. But compared to the fevered imaginings of every hypothetical Kickstarter organizer, Monday Morning quarterback, backseat driver, etc., I agree, the Kickstarter is a total loss! Well it is one in the way that it leaves Backers completely in the dark about what the stretch goals even really are and if it's even worth getting to them. When you compare that to for example the Kickstarter of Bloodstained: Ritual of the Night, the most successful game on Kickstarter with 5,5 Million, they explain what the Stretch Goals are, they added a ton of videos about the game and made sure the backers and fans are told what the game is about, how it will be, what the stretch goals do in the game and all that. Same with Torment: Tides of Numenera. It's just "Oh yeah for 100k next you get german subtitles", "oh yeah for half a million more you get some mini games" look to me like they don't even know how to use the Kickstarter Stretch Goals or what to add to the game and that leaves a bad impression and if they work on the game in the same "we have no clue"-style then i fear for the worst. And really, Shenmue is still a well known franchise with an army of Fanboys but there's a reason why the money intake slowed down considerably after the first 4-5 days.
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Post by flatapex on Jul 5, 2015 21:45:57 GMT
There was a comment on this thread earlier about people that never played it, I am definitely in this category, never owned a Dreamcast as my parents bought a pc in about 96 I think.
All the fuss about 'will it have this?' 'what about this story element' goes over my head.
There is one game I would love, a btcc licensed game. I know I would want to back it but would be worried about what it will be like as the previous games were so good, I have even been lucky enough to meet someone who worked on some of the games from that series.
The problem with kickstarter is that backers are the ones that put their money where the developers mouth is, if a game we are looking forward to is terrible then normally we wouldn't buy it, there is so much trust involved
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