|
Post by flatapex on Jun 10, 2015 21:59:48 GMT
3d never impressed me, mainly as my terrible eyesight in one eye (I am virtually blind in my right eye) means I cant see the effects.
Occulus rift is excellent with the right software, got to try it out at playblackpool
|
|
|
Post by ShadowAngel on Jun 10, 2015 22:42:40 GMT
Plus how can the OR be vaporware when they have released several developer kits. That's exactly how Vaporware starts: they give out samples. Kinda like Duke Nukem Forever was Vaporware because outside of Trailers and short Demos nothing ever came out, than Gearbox got their filthy hands on it, raped the Duke and puked out something that was simply disappointing. Occulus Rift has been given out as Samples but the promised launch date has been put back and back and back, especially after test subjects started to puke and complained about headaches and i guess it will come out though the projected launch price is too high and reminds of the Forte VFX-1 that was launched in 1994 trying to accomplish the same thing (VR!) and failed because it was too expensive and too limited. The Rift will fail for competitive gaming (just blinking useless in that regard where precise aiming and quick reactions are needed, i mean most pro gamers even still use a 4:3 monitor saying that a widescreen monitors fucks with their aiming) and the casual crowd surely won't pay so much money for a gadget, especially now where the casual gaming "we buy a wii with all the stupig controller contraptions because it's hip and trendy" is over) You wouldn't be calling it a gimmick if you'd try one. Actually i did, so did a couple friends of mine, we're all in the gaming industry and it's certainly fun for some time but is an eye strain and in some games it actually can rubber duck you up big time. Like in Payday 2 the Forrest mission already makes some people nauseaiting (the "bomb forrest" heist) to the point where they get sick and puke, playing that heist with the occulus kills you because the terrain is borked up, there's no horizon to be seen, the fov is weird and i can see that happening in a lot of games that aren't optimized for the occulus. It works somehow nice in games like Euro Truck Simulator 2, which is a fun game and works great with that gimmick, the question is: will you always go trough the hassle of putting that thing on your head? Especially since the headphones the rift offers are completely crap, cheap, bullshit. You can't even use proper headphones , let alone a headset on them so far. And like i said in competitive gaming...the won't be used. Already gamers still debate wether 4:3 or 16:9 monitors are better with a lot of older gamers having a hard time converting to widescreen and you'd have the same problem of widescreen gamers adapting to the occulus. It will be a gimmick that won't catch on, just like the wii mote, light guns, steering wheels and pedals and so many other gadgets that looked interesting but soon lost their appeal. The basic monitor/TV will prevail just as we still use a gamepad or keyboard/mouse, regardless of how many controlling sensations where released and advertised. The Power Glove was advertised to replace gamepads, Sega's Activator was advertised at being so awesome for fighting games and so much better than the gamepad. Steering wheels where called the ultimate thing for racing games, yet still the majority uses gamepads (i still remember when they interviewed Kazunori Yamauchi before the launch of Gran Turismo 2, he said he uses the stock D-Pad Playstation controller for racing games, here we had the at the time biggest grandmaster of racing simulations, using the old ps1 controller. The simple fact that after about 40 years of console/computer gaming we still stick to the same basic input mechanisms: Gamepad, Keyboard, Mouse with another old standard being dead (Joystick) and a ton other input gimmicks coming and going and dying (trackballs, racing wheels, touchscreens, wii mote, activator, power glove, mindlink, twin stick, various light guns, various fishing controllers and whatever else there was)
|
|
|
Post by Centrale on Jun 11, 2015 1:41:05 GMT
I don't think it's vaporware - they're having their first public press conference livestream about the consumer release tomorrow at 1pm EDT, 6pm in the UK. I also think it's more than a gimmick - it's going to eventually be a mainstream thing, but it will take many years to get there. It's not going to fully replace monitors, but will be very useful as a way to supplement them. For example, aside from gaming I'm interested in the long term prospect of a virtual workspace that is fully functional (requiring low-latency, high resolution full body tracking). It could be revolutionary having an inspiring work environment that would be prohibitively expensive otherwise. Of course, I work in animation and music so I don't expect some kind of fantastic, artistic setting to work well for someone in accounting, but who knows.
|
|
|
Post by ShadowAngel on Jun 11, 2015 10:59:28 GMT
I don't think it's vaporware - they're having their first public press conference livestream about the consumer release tomorrow at 1pm EDT, 6pm in the UK. Well, i consider it Vaporware until it's in the stores because they only talk and talk and talk about it and have been so since 2012 and again a few days ago they announced it will ship "Q1 2016", before they went "It will be available in 2015 and we would be disappointed if we don't bring it out this year". A lot of computer websites already call it Vaporware because outside of the DevKit there's nothing, then the company was bought by Facebook for an absurd amount of money that makes it look really shady. It actually reminds me of the Gizmondo and the shady company (quite a few people are behind bars now) I also think it's more than a gimmick - it's going to eventually be a mainstream thing, but it will take many years to get there. Mainstream? Just as every other "revolution" that will "change gaming and how we play forever"? People said the same about: - The Wii Mote - VR Helmets in the 90's - The Shutter Glasses that made a return in the early 2000's and a ton of other gadgets that were promised to be a revolution. Yet Gamers always returned back to Gamepad/Keyboard/Mouse and regular monitors
|
|
lorf
Alis
Enduro Racer is the best game ever made for the SMS.
Posts: 384
|
Post by lorf on Jun 11, 2015 11:54:12 GMT
Have you tried the latest prototype? You talk about eyestrain which they have apparantly fixed completely on the 3rd model. It was much better on the second as they increased the frame rate. Do you honestly think Facebook would pay all that money for tech that will never get released? With all those famous developers backing it from the get go and even Valve pushing out their hardware? VR is here to stay the time is right.
The problem with VR in the 90's was the tech just wasn't good enough, people in their masses would be made physically sick after short periods because of such low resolution screens and poor frame rates.
And if you don't believe in the OR why aren't you looking at Valve's product? It's due in November, dev kits have gone out and confirmed release dates they are even going to be offering pre orders soon. Also why are all graphics card developers focusing on boosting VR coding and VRAM for these devices if they are just vapourware? Because the massive extent of VAM is needed for displays like this and don't do much for gaming in general. And you seem to be forgetting Sony's version which is just around the corner.
Also look at the excitement around the Microsoft holo lens, proto stages but already looking incredibly promising and not that far away. You are also being closed minded and only thinking about gaming there are more things these devices can be used for. Science and education exploring things in gorgeous VR, want to go shopping? Pop on the headset and walk around a mall, order things by touch then there's the social element.
We have the tech now this is the time for it I've been spending the last 2 weeks on a 4GB 980GTX graphics card being blown away by how amazing Witcher 3 looks, in one place I walked out onto a balcony in sunny weather gazing out over a valley for miles to see and could view the snow capped peaks, some of it could pass as looking real. Now being able to wander around such a place and interact with it in VR is possible just like with Skyrim mods that are doing the rounds. Elite Dangerous has already done an amazing job with the flight stick (I know I have it) and it's perfect matched up with the OR as it feels real you get to actually pilot a ship in full glorious surround sound and being there visuals. That's VR for you and I've played that already, there so many amazing things to come.
|
|
|
Post by flatapex on Jun 11, 2015 20:08:57 GMT
I think technology like this has had so long to develop, same way as everything related to gaming, tv displays etc, there have probably been loads of false starts, failures and general rubbish released over the years. We are lucky that the technology has had nearly 3 decades to develop, watching it improve and in some cases fail completely is part of being interested in it
|
|
lorf
Alis
Enduro Racer is the best game ever made for the SMS.
Posts: 384
|
Post by lorf on Jun 13, 2015 13:34:00 GMT
|
|
db
Alis
Posts: 264
|
Post by db on Jun 16, 2015 4:01:05 GMT
I just want to go on record saying that I'm all for gimmicks in video gaming, especially the ones that work well like the Sega 3D Glasses. 3D may be a gimmick for many but I've loved it since the days of Friday The 13th Part 3 in 3D. 3D comics are great too and I love the RealD 3D experience. I can't wait to see the new Star Wars in 3D. Yeah, give me more gimmicks because even if they fail it at least shows a company with the balls to try something new in the evolution of video games to try to make our experience a little more interesting and/or immersive.
|
|
db
Alis
Posts: 264
|
Post by db on Jun 16, 2015 8:19:05 GMT
While I understand the points about standard gaming setups and I, myself, most often prefer a PS3 controller it's a bit of a case of the tyranny of the masses here. Most of us are prone to inertia. When we find a setup we like we're resistant to change until something moves us. However, just because something has most often always been a certain way doesn't mean that it necessarily always should be. I mean, I have a feeling that many (perhaps even most) hardcore gamers if presented with a working version of Star Trek: The Next Generation's holodeck would be like, "Pass on the gimmick! I'll stick with my gamepad and monitor, thanks." Even though most often (more because of laziness than preference) I'm using a PS3 controller I really enjoy and appreciate attempts at pushing the envelope or simply offering an alternative. I love trackball games! I love lightgun games! I even love the original Wii! And I love having access to all my weird controllers when I want to and am still looking for a wheel that I can use with the SMS, BTW.
|
|