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Post by ShadowAngel on Mar 7, 2015 23:52:53 GMT
Sorry but it just does not compare to the likes of Super Mario Bros 3, hell even Mario 1 is miles better. It's an okay pack in game which I played to death as a kid but it's nothing special. Super Mario Bros. 3 is better, it came out over 2 years later, so it had to be better. It had advanced level design, better controls, the music was great and the suits and different powers were a great touch. There's no denying that is an absolute classic and one of the finest masterpieces from the 8-bit era. I disagree about SMB1 though. All it did was basically being the logical evolution of Pitfall 2 where you could kill enemies instead of avoiding them but still it had very basic gameplay and a rather uninpsiring, repeating level design, generic boss battle, the same 2 enemies over and over and the same problem as AKIMW with the repeating music. And when you consider the technical limitations (strictly speaking about the original Atari 2600 version), i think Pitfall 2 is a lot more impressive than SMB1. I still stand by what i said previously. AKIMW is a classic and was very advanced for it time. Compare it to the other games that came out in 1986 for the Master System: My Hero, Ghost House, The Ninja, Black Belt. On the NES? Milon's Secret Castle, Donkey Kong Jr., Solomon's Key, Super Pitfall and even in the Arcade all you got that year was Alex Kidd: The Lost Stars, Spelunker II, Bubble Bobble and Rolling Thunder. Nothing really impressive.
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Post by flatapex on Mar 8, 2015 0:27:36 GMT
the ninja was a visually awful game but fun.
in terms of impressive for the time, i would say kaboom for the 2600 is the best, the game was released in 1981, the year i was born.
if you were to show how far gaming was moving forward at that time, it would be easy to say in 81 we had kaboom, 5 years later alex kidd, and 5 years after that was sonic on the md.
the key was to keep evolving, pushing the systems further and further
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Post by Transatlantic Foe on Mar 8, 2015 1:13:19 GMT
I do think it's a shame they didn't do an immediate sequel which fixed up a few things. It's technically impressive for 1986, granted - but there are some fairly horrible flaws, like the floaty controls and dodgy collision detection. Fix those, add less iritating music, the ability to backtrack, remove paper-scissors-stone for bosses and even out the difficulty (the dumb underwater spikes even if there is an invincible route, the fact that a motorbike level is near impossible if you lose it)? Yeah, you have a killer game. Would've been good to roll that out around '92/'93 when devs were really pushing the system.
Super Mario Bros. succeeds through being quite straightforward but devious at the same time - the castle stages where you have to take the right sequence of paths, stage end bonuses (fireworks) and the warp zones, for example. It is a less ambitious game in scope but crucially stands up better today by getting the basics right - it has a good difficulty curve and tight controls.
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Deleted
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Post by Deleted on Mar 8, 2015 11:01:13 GMT
To shoot the winner of the sega8bit tournament down in flames is a bad thing.
Alex Kidd in Miracle World is one of my personal fave games ever and I have no reason to criticize it in any negative way - It´s just perfect for me.
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Post by ian on Mar 8, 2015 22:26:14 GMT
Considering AKIMW was voted number 1 in the Top 100 games and won the Games Tournament, I'm surprised to see the lack of love going on in this thread.
For a game made in 1986, it's outstanding. It's miles better than Super Mario Bros! It has so much more variety and interesting gameplay. I find SMB very repetitive and feel the controls are too slippery. And like nearly every NES game, the graphics are shite in comparison to the SMS.
I think AKIMW gets a lot of love because it's probably the most-played game on the system. Thanks largely to being built in to the SMS2, most people who have played the system have spent time playing this game. This obviously creates lasting memories and nostalgia.
Obviously players' skill level differ but in terms of difficulty, I think it's just right. It's definitely challenging but without being too hard and frustrating.
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Post by legend on Mar 12, 2015 14:43:33 GMT
See, here's another argument:
Okay, people want to say that Super Mario Bros 3 is better than the original SMB. Well, again, take a look at what was available at the time when SMB was made. While it may not have been just this massive superior game, it has done a lot for the gaming community period and did go above and beyond what many other games were doing. Many claim SMB actually helped save the gaming industry when there was a nice little crash going on that about ruined it for us all. Given such the massive impact that SMB has had, not just on the NES, but on video games PERIOD, should it be considered the BEST NES game? Not in my opinion. I appreciate the impact it had and I have a major respect for it, but there are LOTS of games far superior to SMB on the NES.
Now take AKIMW...many of you argue to look at what was available at the time. Yes, I agree it did things many other games didn't and it also went above and beyond. But should that be one of the reasons why it's THE BEST on the SMS? I have to disagree.
Just because AKIMW and SMB both did things other games weren't doing in their respective time periods, in my views, we shouldn't say "well, they did things other didn't, so they're the best!". I respect them for what they did, but for BOTH games, I find far superior and more fun games than AKIMW and SMB.
Again, NEITHER of the games are bad by any means. They are fun! They are great! But even with the impact they had just on their respective systems, I don't see why they are looked upon as the BEST games for their respective system. People prefer SMB3 to SMB...I can understand why. I prefer other games over AKIMW, because I find them more fun.
I'm not trying to step on anyone's toes or try and tick off anyone, but if you take offense I'm sorry. It's just how I see it. Fun game, great game, but AKIMW is def not the best SMS game by any means in my opinion. And for everyone who may think I'm trying to hate on AKIMW, I'm not!
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Post by robocod on Mar 12, 2015 20:49:01 GMT
I like it to be honest,I just think some people think it is a bit too cutesy. Personally I like the graphics,sound and it plays well, there are many games that were released after it that pale in comparison so overall it really is not that bad. It has one of those tunes though does it not?,I am humming the music now as I type this and I have not even played it for quite a while lol.
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Post by ShadowAngel on Mar 14, 2015 0:26:44 GMT
See, here's another argument: Okay, people want to say that Super Mario Bros 3 is better than the original SMB. Well, again, take a look at what was available at the time when SMB was made. I still think Pitfall 2 is a superior game overall, a lot more creative and given what system it originally was produced on, a masterpiece in programming. Squishing all that into 4 KB Rom which was read into 128 Bytes of Ram was exceptional. While it may not have been just this massive superior game, it has done a lot for the gaming community period and did go above and beyond what many other games were doing. Many claim SMB actually helped save the gaming industry when there was a nice little crash going on that about ruined it for us all. Which is complete bullshit. The oh os bad "video game crash" was a US only event and affected Atari and nobody else. This period of time has been blown WAY out of proportion and also somehow went from "US" to "the entire world". All the while the "US Video Game Crash" happened, Japan was thriving in it's Arcade Business and Console business. The Nintendo Famicom was launched at March 15th, 1983. Sega launched their SG-1000 at the same day. The Famicom became a huge hit, the SG-1000 was...underwhelming. But both companies grew larger and larger. Meanwhile in europe the C64 was a huge hit and shortly later the Amiga in 1985 started to go big while in the USA the Apple II became a prominent gaming machine even though Apple hated to get involved into gaming, but all the famous people who later founded companies like Apogee, id Software or Epic started on the Apple II and then went onto the PC market. Electronic Arts started in 1982, supporting Apple and IBM PC/Compatible from their start on and weren't rocked by any crash. And in Europe the Atari 2600 still was big, of course there was also the Spectrum in Britain but Europe never felt anything regarding any "crash", the Atari still thrived, so did the Intellivision and even the Colecovision and some country-specific consoles, like the Interton VC-4000 here in Germany. Really, there was no "Video Game crash" and Nintendo didn't "save" anything. There was a minor hickup in one country (USA) that wasn't all that important (remember, Nintendo even went into negotiations to have the NES published and distributed by Atari in the US, the same way they had a half-ass publishing deal with Mattel in Europe that led to all kinds of problems) since most developers where in Japan, while US companies focused on the Apple II and european developers had their sights on the C64/Amstrad/Spectrum/later Amiga. Now take AKIMW...many of you argue to look at what was available at the time. Yes, I agree it did things many other games didn't and it also went above and beyond. But should that be one of the reasons why it's THE BEST on the SMS? I have to disagree. So the obvious question still remains: What Jump n' Run/Platform games do you think are better on the Master System? So far you tip-toed around that while bringing SMB into here.
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Post by legend on Mar 14, 2015 0:57:41 GMT
Out of the limited SMS games I've played:
1) Castle of Illusion Starring Mickey Mouse 2) Sonic the Hedgehog 3) Deep Duck Trouble Starring Donald Duck
That's just my opinion. I enjoyed DDT more than Lucky Dime Caper, which I'm guessing usually takes a higher notch than DDT?
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Post by wolfticket on Mar 14, 2015 19:07:26 GMT
One of my all time favorites, it's very impressive considering it came out in 1986. I'm surprised at the lack of love for this classic, I think anyone like me who had an SMS2 as a kid with this built in has fond memories of it
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lorf
Alis
Enduro Racer is the best game ever made for the SMS.
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Post by lorf on Mar 14, 2015 23:32:06 GMT
Alex Kidd in Shinobi World is a much better platformer than the original that's for sure. Then I'd probably chuck in something like Psycho Fox, both better games by far when compared to AKMW but still not on the same level as the Mario games.
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Post by Centrale on Mar 15, 2015 15:39:35 GMT
The oh os bad "video game crash" was a US only event and affected Atari and nobody else. This period of time has been blown WAY out of proportion and also somehow went from "US" to "the entire world". There was a minor hickup in one country (USA) that wasn't all that important Well, I think in your effort to temper the hyperbole around the crash, you are going too far and understating its effect. It didn't just affect Atari, it also doomed Coleco, Mattel and Bally as console manufacturers, which were not insignificant even though Atari had a much larger market share. And had that not occurred, there wouldn't have been a prime opportunity for Nintendo and Sega to move into what would have been a healthy, already-crowded market a few years later.
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Post by ShadowAngel on Mar 17, 2015 23:36:18 GMT
Well, I think in your effort to temper the hyperbole around the crash, you are going too far and understating its effect. It didn't just affect Atari, it also doomed Coleco, Mattel and Bally as console manufacturers, which were not insignificant even though Atari had a much larger market share. And had that not occurred, there wouldn't have been a prime opportunity for Nintendo and Sega to move into what would have been a healthy, already-crowded market a few years later. Well the thing is: Mattel was a toy company that had their one shot at something else than Barbie and Masters of the Universe at the time, they were a toy company that had no clue about video games, they just jumped into what they saw of a profitable market. Coleco was the same. The company was founded as Connecticut Leather Company and Arnold Greenberg forced them into a market they had no clue about, it's like forcing Mercedes-Benz into producing fishing equipment or BMW into producing CD-R's. Both Mattel and Coleco had some short-time success with licensing classic arcade games but beyond that they had no clue and obviously had no real developing company to provide further games. It was the same here in germany with the Interton VC-4000, a company that simply saw success in the video game market and jumped on the bandwagon, Interton was known for hearing-aids and things like that. But still, the whole "Video Game Crash" gets blown out of proportions. There's a reason the Atari 2600 survived, here in europe even until the late 80's. There's a reason even the outdated C64 survived: The crash didn't affect anything outside the USA. The C64 was a huge success in europe, mainly because of the games. And as for Sega and Nintendo: They were oblivious to the US crash. Nintendo even negioated with Atari about them distributin the NES in the USA, the same way they gave the NES to Matell in the UK leading to the confussing situation of the Matell NES and the Nintendo NES being incompatibal and the whole "PAL A & PAL B" thing.
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Post by Totoro on Mar 21, 2015 22:15:44 GMT
AKIMW is one of the finest games on the system. I actually bought this game back in the day for £25 and it blew me away. Shinobi World isn't superior in my opinion. Miracle World has a better "feel" to it. That's the only way I can explain it. Levels are just more interesting. Games made at the same time on the SMS were also simply not as advanced. I love Black Belt and The Ninja though but there's no doubt AKIMW is light years ahead. Finally, I think the difficuly level is perfect. I remember Janken at the end being a right bugger to beat!
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