|
Post by legend on Feb 24, 2015 15:16:34 GMT
I received a copy of AKIMW about a year or two ago. All I've ever read about the game was how great it is, or how it's THE BEST SMS game out there. So I played it, and while it is a fun game, I just don't see what all the fuss is about.
Maybe it's one of those "had to play it back in the day" games. Maybe some people are being nostalgic. I really don't know. I'm not here to bash any opinions on the game, as again, it IS a fun game. While I haven't played as many SMS games as some of you have, there are some that trump AKIMW easily.
I haven't beat the game yet (I'm horrible at it), so perhaps I'm missing on some serious fun in later levels. It could just be one of those games that while I do enjoy it, my opinion just goes against the majority on how great it is. I'm probably going to hook up my Master System soon and start playing it more. Perhaps I need more time with it to see the magic of the game...or maybe I'll still enjoy it, but still see it as a good game and not a great game.
|
|
|
Post by jessie on Feb 24, 2015 15:29:35 GMT
It's a fun game. I do think it gets over hyped. It is challenging almost to a fault.
|
|
|
Post by edwithmj on Feb 24, 2015 16:09:41 GMT
I always thought it was average. I think the love for it is nostalgia as it lots of people had it as it was built into early SMS IIs. The better Alex Kidd is Shinobi World I think.
|
|
|
Post by Maxim on Feb 24, 2015 16:16:34 GMT
It's not that hard, you guys just need more practice. For a 1986 game, it has a lot of levels and gameplay mechanics. The challenge is well calibrated, except for a few wildcards that turn out to be easy when you know how (controlling the motorcycle, the spikes that don't kill you in the final castle, the Rosetta Stone reading order).
|
|
|
Post by Transatlantic Foe on Feb 24, 2015 19:44:02 GMT
I played it a lot as a kid because it was built in, but never really cared for it. The level transitions, vehicles and shop elements are really nice - but paper scissors stone bossfights (even if they have a set pattern you only find out by reading cheat guides in magazines)? Dodgy collision detection? Mindnumbingly irritating music? Nah.
If I ever made it past that forest level, I usually got to the underwater spikes and gave up. I know now they don't kill you if you just float up, but that is the single dumbest thing to expect someone to try - almost like you'd give up and try to suicide. It's not Battletoads turbo tunnel offensive but still fairly obnoxious.
|
|
|
Post by korax on Feb 24, 2015 19:54:47 GMT
I grew up with the game and my opinion is probably a little biased because of that, but even if I hadn't had any nostalgic feelings towards it I'd probably still think it's a good game, and maybe a pretty weird one too. When I think of somebody playing AKIMW for the first time, with no prior knowledge of the game, I amuse myself thinking the experience could be something like this: www.youtube.com/watch?v=nV9lIe7bLc8
|
|
|
Post by gallos_11 on Feb 24, 2015 22:14:27 GMT
|
|
|
Post by joemontana16 on Mar 2, 2015 18:50:37 GMT
For a lot of people and regions,,, SMS Alex Kidd in MW is their version of Super Mario Brothers on NES
Most PAL SMS2 systems had that game built in... Tons of U.S. kids had the NES Mario / Duckhunt game while only one or two people in a U.S. Middle School even knew what a Sega was back in the good old days
|
|
|
Post by ShadowAngel on Mar 6, 2015 17:04:14 GMT
I never understood the crying about the difficulty. AKIMW is not all that challenging, can be finished in under an hour and even the spike segment in the last level is easy to do if you know how to steer through. The only really challenging part are the Boss Battle, until you figure out what to choose.
As for the game itself: It's from 1986. Look back at that time and compare it to other platformers. Most of them were pretty simplistic with repeated levels and bascially not a lot to do. That is what makes AKIMW so special: Levels change from going horizontal to vertical, you are above ground, underground, under water, you go through castles and forests. I don't know any game from that era that featured so many unique levels. The same is true for the Gameplay: Collecting money to buy things was something new in that genre. Steering vehicles was unique for it's time and it also adds replayability since it gives you the chance to either go by foot or use a vehicle in some levels.
The game has it's flaws with a bit slippery controls (made worse by the standard gamepad), more music would've been nice and the stone-scissor-paper battles are either a unique idea or the dumbest thing ever put into a game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 6, 2015 17:18:27 GMT
I never understood the crying about the difficulty. AKIMW is not all that challenging, can be finished in under an hour and even the spike segment in the last level is easy to do if you know how to steer through. The only really challenging part are the Boss Battle, until you figure out what to choose. As for the game itself: It's from 1986. Look back at that time and compare it to other platformers. Most of them were pretty simplistic with repeated levels and bascially not a lot to do. That is what makes AKIMW so special: Levels change from going horizontal to vertical, you are above ground, underground, under water, you go through castles and forests. I don't know any game from that era that featured so many unique levels. The same is true for the Gameplay: Collecting money to buy things was something new in that genre. Steering vehicles was unique for it's time and it also adds replayability since it gives you the chance to either go by foot or use a vehicle in some levels. The game has it's flaws with a bit slippery controls (made worse by the standard gamepad), more music would've been nice and the stone-scissor-paper battles are either a unique idea or the dumbest thing ever put into a game. Totally agree with all of the above and as for it being a difficult game.. well.. i completed it the day i got it and have always thought it was a fairly easy game. AKIMW knocks anything ever produced on the NES to bits.
|
|
|
Post by flatapex on Mar 6, 2015 23:29:09 GMT
I was always firmly in the don't know what the fuss is about camp, but now I understand a bit better.
it was 1986, look what we had back then. As shadowangel said, compare it to what else we had, I would go further and say rather than look at other platformers, look at everything we had, it was the most innovative game by a long shot, put it next to super mario on the nes and see which system is better.
I am famously bad at it, but there was a lot of innovation on the system and this humble game shows exactly how much
|
|
|
Post by Rastanfarian on Mar 6, 2015 23:49:04 GMT
It's a fun game. I do think it gets over hyped. It is challenging almost to a fault. Agreed, I find it both difficult and fun, and extremely over hyped. I suck at it. I've made my way to the second level.... Haven't spent much time with it all. Owned a SMS since 87, but did not have any Alex Kidd games until maybe 2011. The cover/character looked so lame I never had any real desire to buy the game as a kid and I find it difficult to connect with some of the games that do not have nostalgic feelings attached to it. To each his own, if you love it- play it. If you don't -oh well, plenty of other "classics" available to play/purchase.
|
|
|
Post by joemontana16 on Mar 7, 2015 18:02:30 GMT
Talking about SMS cover art ,,. Toys R Us when I was a kid had the game covers on a flip plastic card where you could look at the front then back of the game. And if you want it you take like a computer paper slip to register and buy... But I use to hate looking at those crazy SMS covers and knowing the bigger older kids would start making fun of me and say stuff like baby playing baby games... Never understood why big kids like 18 or 19 years old would hang out in a toy store
|
|
|
Post by Centrale on Mar 7, 2015 21:03:27 GMT
the bigger older kids would start making fun of me and say stuff like baby playing baby games... Never understood why big kids like 18 or 19 years old would hang out in a toy store Bet they'd sing a different tune now. Let's track them down and even the score. I remember that system at Toys R Us. No one ever messed with me there, though. It was only through a prolonged campaign that I could get my parents to drive me to a Toys R Us - they were a good 20-30 min. drive away. So I only got to go there a few times a year. But I loved seeing the wall of game covers.
|
|
lorf
Alis
Enduro Racer is the best game ever made for the SMS.
Posts: 384
|
Post by lorf on Mar 7, 2015 21:07:44 GMT
Totally agree with all of the above and as for it being a difficult game.. well.. i completed it the day i got it and have always thought it was a fairly easy game. AKIMW knocks anything ever produced on the NES to bits. Sorry but it just does not compare to the likes of Super Mario Bros 3, hell even Mario 1 is miles better. It's an okay pack in game which I played to death as a kid but it's nothing special.
|
|