No problem, and I'v eactually determined the next step after screen color coding that I'm doing for the tutorial. I thought about it, and logically, a small demo showing how an intro screen (like Codemasters) works would be best. Fairly simple usage of macros and a fade-in I thought would be good. Might be a good idea for a mini coding contest or something. At any rate, I'll PM or email you when I get it done. Want to finish getting up the assembly stuff first.
It was 1998 my father was in the hospital waiting for a lung transplant and that is where i got my genesis/segacd i loved the way sega did games nothing can compare to the. genesis and what it did also my father died in the hospital waiting for his transplant
Currently Playing: Penguin Land, Phantasy Star, Tennis Ace Last Game Beaten: Parlour Games
Post by playgeneration on Jan 26, 2010 17:10:21 GMT
Remaking a game, or a clone of a popular title is a good way to start out and learn I reckon. That way you don't have to worry about spending time on game design as such as its all there to copy, but instead can concentrate on how to code a game for the system.
I certainly don't think its a waste of time, Shinobi is an awesome game anyway, and it would be great if this project keeps on going.