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Post by Stan on Jul 24, 2005 23:53:08 GMT
I'm late, I'm late, for transbot. He's up next. Next in line is best in line. So what's he have for us? No clue, but it neither involves robots nor tranformations, as far as may be assumed. Or perhaps not? Only he may reveal to us what next will be played by our hands!
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Post by transbot on Jul 25, 2005 7:10:21 GMT
Due to my rather unfortunate contractual obligation to attend to other [de]pressing business - ie. working for a pittance - the 7th Game of the Week® will be delayed for a further 11 hours.
We apologize for any inconvenience.
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Post by transbot on Jul 25, 2005 22:21:33 GMT
Alright.
I'm sorry I'm late, but I have brought a fiend along with me.
A good many of my favourite videogames from yonder days are essentially simple little playthings, but with a depth of intelligence and complexity behind their production and contained within them in terms of game conception, stage design and creation of a unique atmosphere. I'm speaking, of course, of masterpieces like the first Dizzy games, Exile, the Lemmings series, Populous, the 2 true wunderful Monkey Islands, Prince of Persia, Syndicate, Flashback - really, I could go on and on and on and on...
None of them ever even threaten to stray into the overly-complex territory of most so-called strategy and role-playing games, with millions of rules and massive instruction 'booklets'. Yet they each have a smart, sharp edge to them that raises them above standard platform fare, and they also create an engaging world, and a real sense of personal involvement in the characters' exploits, that sets them apart from your average puzzler. When you mix together these very different elements of immersive atmosphere, essential simplicity of gameplay, and intelligent design - and just get it right, somehow - you have yourself an addictive and memorable magic little game.
But enough guff.
The Game is Krusty's Fun House.
The only thing that could conceivably be considered wrong with the Fun House on the Sega Master System is that Pat Sharp does not crop up anywhere. Some don't seem to dig it, but it's been a real fav of mine ever since it first came out. I just now gave it a quick run-through to help me choose my Game®, and I honestly had to amputate my upper torso in order to prise myself away. Truly, it pwns me like a hoe's daddy.
Plot: You play a maverick Jewish Clown from some cartoon or other, who is trying to catch shitloads of mice.
Graphics: Big, colourful, cartoonish stuff 'n' junk.
Sounds: The music is annoying and great, the effects do their bit well.
Play: 8-bit Meth.
So there you have it - jump on it, sit on it, and don't get off until it's all over, manchild.
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Post by Tonto on Jul 25, 2005 22:35:27 GMT
YES!! Or rather NO!! I was all geared up to have this as my choice. Oh well, I'm sure I'll face greater challenges than having to choose another GOTW.
Great puzzler with some loverly platform elements too. I got my copy for sixpence (new money) off the ebay. Of course in those days sixpence was worth something.
It's got real voice effects too and there's the sweet touches like Krusty getting knackered and panting when you run him about too hard. Yes, it's a belter, I much prefered it to lemmings, but that's because I'm a bloody rebel. Only thing I could fault it on is the guessable passwords. No biggie though.
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Post by Stan on Jul 26, 2005 0:46:26 GMT
This game is great. I've already played through it but it is certainly, THOROUGHLY impressive. If you get stuck, I have a nice cheat on the database, check it.
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dezanuebe
Sonic the Hedgehog
Master System, the best of all times...
Posts: 2,178
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Post by dezanuebe on Jul 26, 2005 8:55:55 GMT
amazing choice, i simply love this game and remember back in 1993 how i didn´t stop playing it until i reach the end...
the graphics are really cool, the sound is ok and the game is quite addictive!! everybody should own this one. It´s one of my top 50 SMS games.
P.S. I was actually thinking of using this one as my GOTW...
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Post by psychofox on Jul 26, 2005 10:45:53 GMT
Absolutely cracking choice. perfect for a game of the week!
this is such a good game, easy to get into and very addictive. and like my boy Tonto says, some great touches make this game a must have for all.
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Post by anagrama on Jul 26, 2005 21:56:59 GMT
That rarest of beasts: a Simpsons licence that isn't blinking awful (arcade game excluded ) Nice take on the Lemmings formula that has enough about it to stand on it's own merits. I played through it a while back, but will give it another run this week in between my conquering of Atomic Runner...
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Post by psychofox on Jul 27, 2005 10:58:23 GMT
Simpsons arcade was amazing, i loved that game!
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Post by Tonto on Jul 27, 2005 12:07:36 GMT
The Simpsons fruit machine (homer's meltdown) was pretty good, if a little unforgiving. When you got onto the main board it played InAgaddaDaVida by Iron (I. Ron) Butterfly, ace!
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Post by psychofox on Jul 27, 2005 12:13:08 GMT
was that the one which had Moe's Tavern as the hidden features?
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Montag
Alis
I actually look like Gordon Freeman
Posts: 275
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Post by Montag on Jul 27, 2005 12:32:02 GMT
The Simpsons fruit machine (homer's meltdown) was pretty good, if a little unforgiving. When you got onto the main board it played InAgaddaDaVida by Iron (I. Ron) Butterfly, ace! Interesting. When the singer (|I forget his name) wrote the song he was so stoned he actually said "in the garden of eden" but nobody could understand him. Also one of the funniest simpsons moments when Bart substitutes Inagaddadavida for the organ music in church in Bart Sells his Soul
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Post by Stan on Jul 27, 2005 13:45:49 GMT
Back on subject this is truly a masterful game, very well done. The graphics are superb in my opinion and, just like last week, this game serves as the perfect comparison for SMS NES abilities. Just check out the NES version if you have it, it's pretty hideous. Even the music seems much better in the SMS version. The colors are what really got me. The puzzle element has a nice difficulty setting too. The game starts out fairly simple and gets progressively harder. It never seems to reach a point where you just want to stomp the cartridge, which is good, and the password feature lets you come back later instead of trying to get through the entire game in one sitting. It would have been a bit nicer had they made it so passwords could be given after completing each door or perhaps halfway through on each level, but it's still not too bad the way they set it up.
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Post by RetroReserve on Jul 27, 2005 17:26:24 GMT
I first got this game on the SNES when I bought it and I played it non stop and thought it was great. Since then I've sold the SNES version and even though I got the SMS version last year I've only played it once to make sure it worked. I'm going to have to play it again over the next few days.
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Montag
Alis
I actually look like Gordon Freeman
Posts: 275
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Post by Montag on Jul 27, 2005 18:22:05 GMT
it stacks up nicely against the megadrive version too
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