Coming soon-ish is a new version of Bro! No!, the sequel. Hopefully with a pretty cool new gameplay feature, along with various tweaks to make the game more balanced and accessible that are already done.
Just spent an hour or so playing it. Holy faeces, it's difficult! I must have died about 15 times in the first 2 levels alone. Those pink skull boxes in the water are genius (and a nightmare).
Really enjoying it so far! I like the fact that it's essentially the original game with a twist and (much) increased difficulty, seeing as I can basically complete the original game with my eyes closed these days.
Good to hear! That was the idea, sort of a Lost Levels (SMB2 in Japan) version of the game that explores some of the mechanics more in-depth. Make sure to read the tips & tricks if you're having trouble beating it as some of the more obscure mechanics are explained. Bro! No! on the other hand has a new world map and levels.
I am releasing one last version (1.04b) with a couple of balance tweaks and 2 fixes of bugs that I discovered today (nothing major as they are kind of hard to trigger). I just played through this latest version of it again in Kega Fusion and recorded it to see if I could beat it without any save states, which I could. I'll upload the video to YT in a bit if I can just get it to convert properly.
1.04b changes: -Can now enter the pyramid from the right at the end of lvl 02 -Slight change to lvl 04 layout to make some jumps flow better -Small changes to lvl 08/the blakwoods layout to make it a bit easier if you have neither the ring nor the bike -Small changes to lvl 0A/bingoo lowland to make one of the upper paths more rewarding and to avoid a glitch that sometimes happens at the end of the level making the top of the screen become a roof (so you couldn't get the money by taking the upper path there). -Added an item box with a ring in it to lvl 0B/radaxian castle (blue castle) since the items that were there no longer respawn after re-entering their rooms and the level was balanced around that. Before the item respawning fix you could destroy ?-blocks over and over a few times to get a ring in the room with two ?-blocks, as well as re-enter the ring item room with the monkey to get more rings. -Changed one room in the last castle to avoid a respawning bug that would kill Alex over and over if you missed a jump in the room below the hidden shop.