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Post by majortony on Aug 21, 2017 21:13:00 GMT
Great, I'll give it a go
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Post by alianger on Aug 21, 2017 21:27:34 GMT
Hope you like it!
Coming soon-ish is a new version of Bro! No!, the sequel. Hopefully with a pretty cool new gameplay feature, along with various tweaks to make the game more balanced and accessible that are already done.
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Post by majortony on Aug 22, 2017 11:17:41 GMT
Just spent an hour or so playing it. Holy faeces, it's difficult! I must have died about 15 times in the first 2 levels alone. Those pink skull boxes in the water are genius (and a nightmare).
Really enjoying it so far! I like the fact that it's essentially the original game with a twist and (much) increased difficulty, seeing as I can basically complete the original game with my eyes closed these days.
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Post by alianger on Aug 22, 2017 15:15:10 GMT
Good to hear! That was the idea, sort of a Lost Levels (SMB2 in Japan) version of the game that explores some of the mechanics more in-depth. Make sure to read the tips & tricks if you're having trouble beating it as some of the more obscure mechanics are explained. Bro! No! on the other hand has a new world map and levels. I am releasing one last version (1.04b) with a couple of balance tweaks and 2 fixes of bugs that I discovered today (nothing major as they are kind of hard to trigger). I just played through this latest version of it again in Kega Fusion and recorded it to see if I could beat it without any save states, which I could. I'll upload the video to YT in a bit if I can just get it to convert properly. 1.04b changes: -Can now enter the pyramid from the right at the end of lvl 02 -Slight change to lvl 04 layout to make some jumps flow better -Small changes to lvl 08/the blakwoods layout to make it a bit easier if you have neither the ring nor the bike -Small changes to lvl 0A/bingoo lowland to make one of the upper paths more rewarding and to avoid a glitch that sometimes happens at the end of the level making the top of the screen become a roof (so you couldn't get the money by taking the upper path there). -Added an item box with a ring in it to lvl 0B/radaxian castle (blue castle) since the items that were there no longer respawn after re-entering their rooms and the level was balanced around that. Before the item respawning fix you could destroy ?-blocks over and over a few times to get a ring in the room with two ?-blocks, as well as re-enter the ring item room with the monkey to get more rings. -Changed one room in the last castle to avoid a respawning bug that would kill Alex over and over if you missed a jump in the room below the hidden shop. Get it here: www.bwass.org/bucket/Alex%20Kidd%20in%20Radaxian%20Rumble%20v1_04b.ipsEdit:
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